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The Evolution of 3D Text in Photoshop




Planet Photoshop





The Evolution of 3D Text in Photoshop



I’ve been a designer for the better part of 20 years, and I’ve seen design trends come and go. Some have endured and many have faded into obscurity. As Photoshop has always been my tool of choice for almost every creative venture, there was one thing that seemed to always be missing when it came to designing with text in Photoshop—3D. Not just 3D text, but the ability to manipulate and render it to look as real as any other high-end 3D application. It seemed a natural fit for Photoshop.


Several years ago, Adobe had an interesting little application called Adobe Dimensions. This standalone program was limited yet powerful, as it could create 3D PostScript vector art, which could be imported into Illustrator or Photoshop to create interesting 3D effects. It was limited because you could only create basic shapes or do simple extruding or revolving. At the time, it was the best option among a few cheap plug-ins that also faked 3D in various ways. After having minimal success with that program, Adobe decided to discontinue it, even though it was the only 3D offering Adobe had at the time.



Not too long after the demise of Dimensions, Adobe decided to roll some of its 3D features into Live Effect in Illustrator CS, essentially putting a scaled-down version of Dimensions in Illustrator. Though different in appearance, it had many of the same features that were available in Dimensions, and because it was originally a vector-based app, it seemed right at home in Illustrator. So I continued to use these tools to create numerous 3D concoctions including 3D text, which I would create in Illustrator and bring over to Photoshop as a vector smart object. Since Photoshop didn’t support 3D at the time, that was the only way to edit the angle of the 3D text by going back to the original file, making the changes in Illustrator, and then saving it back to Photoshop. It involved many more steps but it did work; however, I still had to fake the rendering and create the lighting and reflections myself—all this at a time when we had only a fraction of the computing power we have now. Growing pains indeed!


This example was done creating a simple text extrusion in Illustrator and then bringing it into Photoshop. As much as I like the final product, the workflow process was tedious.



THE DAWN OF A NEW AGE


One day while we were working in our offices here at the NAPP, we learned that there were 3D features coming to the next version of Photoshop, which was CS3 at the time. Later that year we attended a summit at the Adobe headquarters in San Jose, California. We met some of the Photoshop team and watched exclusive demos of the new Photoshop features, including 3D. We were excited to see these new features firsthand. Halfway through the demonstration, the wind was taken from my sails as I discovered the 3D features were only to support files that were created in other applications, such as Maya or 3ds Max. That was it. You could bring in 3D models and adjust mesh textures and some lighting, but it was still limited.


At the end of the demo, I asked if there were any future plans to allow the creation of 3D text in Photoshop, because at the time I was really inspired by the use of 3D text in movie posters such as Tomb Raider. This was a level of realism you just couldn’t fake, and I wanted to be able to do that in Photoshop. The engineer told me that 3D text wasn’t planned as of yet. Alas, my 3D aspirations would have to wait—at least until the next version.


3D—COULD IT BE?

When Adobe rolled out Photoshop CS4, it seemed that they were listening to designers, as we were given the ability to create primitive 3D shapes such as cubes, spheres, cones, etc. You could even place a flat 2D image in 3D space and generate accurate perspective. This was pretty cool and a step in the right direction; however, there were still no 3D type tools.


So you might be asking, “Well, Corey, why don’t you just do 3D type in another 3D program?” Much easier said than done. At the time, 3D software was still really expensive and was very hard and tedious to learn. All I wanted was the ability to create true 3D text in a familiar application and use the power of Photoshop to add realism. Learning a new 3D program seemed overkill for some 3D text. So my wait continued. This doesn’t mean I didn’t experiment with the new features in CS4, and I soon discovered some really interesting tricks, but we’ll get to that.


As the cycle continued, Adobe released Photoshop CS5. This version had quite a few enhancements to the 3D features in Photoshop, but they were now called Repoussé. Why? Probably because it sounded artsy and cool but all it did was confuse people. When you’re introducing 3D to designers, you need to be as straightforward as possible. When have you ever used repoussé in casual conversation? In case you’re curious, repoussé is the practice of creating relief sculptures in sheets of metal by hammering the metal into shape from the backside. Essentially, making 3D from 2D.


Though this nomenclature failed to catch on, these new features, however, did allow you to create 3D text in Photoshop, among other things. You could extrude text into a 3D object, which you would modify using the Repoussé panel. Finally, we could create 3D text in Photoshop! It wasn’t quite all the way there yet, but it was a huge stride forward. The fact that you couldn’t edit the text after the 3D conversion made you committed to whatever you were doing, so if you wanted to change the text, you had to start over again.


Since CS5 created really smooth 3D from vector paths, I started experimenting with different ways to create logo vector paths and then convert them to 3D in Photoshop. Here are a couple examples of 3D created in CS5. The artwork pretty much had to be fully realized before any 3D conversion could happen because once it was converted to 3D, there was no going back. In both examples, you can see the combination of 3D text and 3D elements to complete the overall look.





When CS6 was released, I did a dance of joy, as we now had the full capability to create, modify, and render 3D text, complete with accurate lighting, reflections, and shadow properties. Once I started experimenting with these features in CS6, I finally felt like designers could easily create 3D text in Photoshop and render it with realistic 3D properties. I was ready to see if I could achieve the same level of depth and realism those complex 3D programs could render.


THE TEXT OF A NEW GENERATION

The journey has been long but we have finally arrived at a place that allows us to create and modify 3D text. With most limitations now alleviated, we can push our creative ideas further than ever before with the assurance that we can improvise along the way and tweak it until it’s just right. Let’s create some 3D text so you can see how easy it is to get started.


STEP ONE: Create a new document (File>New), switch to the Type tool (T), click in the document to set a text layer, and enter some simple text. As a rule, it’s a good idea to use thick, bold fonts as they show more volume in 3D. Once you have the text set, switch to the Move tool (V), press Command-A (PC: Ctrl-A) to select all, and click the Align Vertical Centers and Align Horizontal Centers icons in the Options Bar to center the text in the canvas area. Press Command-D (PC: Ctrl-D) to deselect.





STEP TWO: Go to 3D>New 3D Extrusion from Selected Layer, and voilà, 3D text! It extrudes the text and applies a default light, which generates the shadow being cast on the ground plane.



STEP THREE: With the Move tool selected, use the 3D tools located in the Options Bar (they’re the last five icons in the Options Bar). These allow you to manipulate the 3D object in 3D space. You can also use the axis widget, which appears over the object when the object is selected (click on the 3D object to select it). Simply hover your cursor over different areas of the widget, look for the tool tip for the property you want to change, and then click-and-drag.





STEP FOUR: When editing 3D, there are two crucial panels you need to have open: the 3D panel and the Properties panel, both located under the Window menu. I like to dock these two panels next to each other because they work hand-in-hand. Select the property you want to modify in the 3D panel and then those settings will appear in the Properties panel.


STEP FIVE: You should see the 3D text line item in the 3D panel. Click on it and you’ll see some key settings in the Properties panel. In the lower area there are some text editing features. You can change the color and even modify the text formatting right from the Properties panel. You can also click on Edit Source and it will open the original file with the text layer. Simply change the text, close and save the document, and it will update the 3D text accordingly—all without having to start over. But wait, there’s more.



STEP SIX: Below the 3D text item in the 3D panel, you’ll see the individual materials layers (if you don’t see them, click the arrow to the left of the text item). You can highlight these and adjust the surface properties such as Shine, Reflection, and even Bump maps to add depth and realism to the 3D text. Remember that Tomb Raider text? Not so out of reach now!



The above steps should give you a really good idea of how easy it is to create 3D text in Photoshop. It took some time but designers can finally embrace 3D in a comfortable place in Photoshop. From here, you can continue to use the Properties panel to add reflections, textures, and bump maps.


When the 3D object is initially created, it sits on an invisible ground plane, which can receive shadows and show reflections. If you click on the Environment property in the 3D panel, you’ll see settings for the Ground Plane Shadows and Reflections in the middle of the Properties panel. The Opacity for Shadows is always set to 60% by default, but if you don’t need the shadow, just drop the Opacity to 0%.



However, we also mustn’t forget that we’re in Photoshop. Before 3D, Photoshop did some amazing stuff, but now with 3D, you can achieve something extraordinary.



DISCOVER THE POSSIBILITIES


Once you have the basics down, you can start to push further and incorporate more aspects of the 3D features, which go way beyond creating 3D text. Once you’ve created some 3D text, you can break it up into individual 3D objects using the Split Extrusion feature under the 3D menu. You can now manipulate each letter separately to create a different look, as in this example based on the movie The Lorax. I was able to light and position the 3D text as one word over the ground plane so that it would cast a shadow. Then, I split the extrusion and changed the orientation of each letter. The beauty here is that it keeps all the letters in a single 3D layer; the downside is that the text can no longer be edited once the split is made. Double-check that spelling!



3D Logos: You can also make 3D versions of logos that started out as 2D. Here’s an example using the NAPP logo. I wanted a scratched metal look, as if it were forged in a factory, so I used a metal texture I found on Fotolia.com. I created the extruded logo using vector paths that I imported into Photoshop, then used the Properties panel to add the metal texture to the surface.


I also wanted the text to look like it was protruding from the wall, so I used the same texture and converted it into a 3D postcard (3D>New Mesh from Layer>Postcard). Now I had two separate 3D layers but I wanted these two objects to interact with each other, so I needed to merge them. You can merge 3D layers the same way you merge regular layers; the only difference is that the 3D objects can still be manipulated separately. Once the objects were merged, I added lighting coming from above, as well as from below to enhance the glow of the heat.




—CREDIT: TEXTURED BACKGROUND: ISTOCKPHOTO, 3DMASTER, IMAGE #13405695


Shiny Metal: You can also create realistic shiny metal text by using a simple little feature called Image Based Lights (IBL), which uses an image as a light filter. This example, which is based on the recent movie Oz: The Great and Powerful, was created by simply converting a text layer into 3D, setting the Reflection properties, and then adding the background image as an Image Based Light with a gold color cast. The rendered result is a distorted reflection of the background image along the surface of the shiny object, just as you would expect to see in real life. Sometimes 3D isn’t always about getting 3D objects to look good but also 3D effects.




—CREDIT: BACKGROUND ELEMENTS: FOTOLIA


Photorealism: Another example of 3D text in Photoshop is adding it to a photo and using textures and matching the light in the scene to make it look as if the text is actually there. This 3D text was created in Photoshop and then added to a simple photo of a brick wall. I used the existing lighting in the photo as a guide for the placement of the lights on the text. I rotated the text in relation to the ground plane so the text would appear to be casting a shadow on the wall. I then added the light bulbs as a new 3D object and then added an illuminated glow using the Properties panel. This shows that lighting and shadows alone can help you place 3D elements into 2D images quite convincingly.




—CREDIT: BRICK WALL: FOTOLIA, PRESHPAINT, IMAGE #43209893


Once you’ve played around with every aspect of 3D to really see what it can do—like combining 3D objects, surface textures and reflections, extruding and manipulating 3D objects, and lighting and camera features—you can really push the envelope and achieve something that no one has ever seen come out of Photoshop. For example, this logo for this past year’s Photoshop World was created and rendered entirely using the 3D features in Photoshop CS6.




—CREDIT: LOGO: FELIX NELSON; 3D ART: COREY BARKER


This piece really encapsulates everything we’ve been talking about. It shows how far you can go with realism and depth. Just think, a few years ago something like this was only possible in high-end 3D applications, but now designers can enjoy the benefits of 3D without the steep learning curve of a dedicated 3D app.


Just knowing something is possible is only the beginning; where you take it from here is up to you. Who knows what the future holds with CC and beyond, but I’m really looking forward to the journey ahead.


This article is courtesy of Photoshop User magazine, the official publication of KelbyOne, which provides quality online education for creative people. For more information, visit KelbyOne.com.


ALL ILLUSTRATIONS BY COREY BARKER EXCEPT WHERE NOTED








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Keeping Composites Simple




Planet Photoshop





Keeping Composites Simple



Creating a thought-provoking photo composite doesn’t always have to be a labor-intensive affair. Sometimes it can be as simple as adding a mask and painting with a soft black brush to blend two images. In this tutorial, we’ll explore how to take a simple concept and quickly fashion it into a compelling composite.


Step One: Load Files into Photoshop Layers


Look for two (or more) images that have similar characteristics. Try to imagine what might happen when one image is blended with the other. In this example, I chose two aerial images with frosty white similarities. I wondered how it would look if I blended the white comforter into the snowy mountains.




—CREDIT: Sleeping Woman: Warren Goldswain / Shutterstock; Mountains: Richard A McMillin / Shutterstock


Once you’ve settled on the candidates, open Bridge. In the Content panel, select the candidates and choose Tools>Photoshop>Load Files into Photoshop Layers. This loads the selected images into a single, layered file.


Note: A similar feature is available in Lightroom. Choose Photo>Edit In>Open as Layers in Photoshop.



Step Two: Expand the Canvas


In this example, the subjects will blend best if stacked vertically. To accomplish this, we need to double the document’s vertical dimension. Press D to set the default Foreground and Background colors to black and white, respectively. Choose Image>Canvas Size. Copy the Height value, then check the Relative box. Now copy the value back into the Height field. Anchor the scene to the bottom-center box and click OK.



Step Three: Reposition the Images


Because the snow from the mountains will flow into the comforter above the sleeping girl, we’ll choose the sleeping girl layer and reduce her Opacity to 80%. Next, we’ll activate the mountain layer and grab the Move tool (V). While holding down the Shift key, we click-and-drag the mountain image above the sleeping girl image, leaving some overlap so the images can be blended. Within the constraints of the subject matter, we do our best to align the ridges and valleys of the mountains with the folds of the comforter. We then reset the sleeping girl layer back to 100% Opacity.



Step Four: Match the Colors


To create a compelling composite, we need to unify the colors of the two photos. We begin by removing color from the mountain scene so it more closely resembles the pale color of the comforter. To accomplish this, we activate the mountain layer, open the Adjustments panel (Window>Adjustments), and click the Create a New Black & White Adjustment Layer icon (second row, third icon). Using the Preset drop-down menu near the top of the dialog, we explore the black-and-white presets. Choose a preset that produces the best matching tones for your images (the Blue Filter worked best in this example).



Now that the mountains are colorless, the comforter looks too beige. To remove its color, we activate the sleeping girl layer and add another Black & White adjustment layer. To clip the layer to the sleeping girl layer, we chose Layer>Create Clipping Mask. We used the Preset drop-down again to find a preset that creates consistent tones across the mountains and the comforter. We’re not worried about the girl at this point. In this example, the High Contrast Blue Filter works best.



Now we’ll restore the sleeping girl to her natural color. Ensure that the mask for the recently added black-and-white layer is active and choose the Brush tool (B). Using a soft-edged, black brush at 100% Opacity and Flow, we paint over the girl to restore her color.



Step Five: Match the Contrast


Right now, the comforter has stronger contrast than the mountains. To resolve this, we’ll add a Levels adjustment layer. In the Adjustments panel, we click the Create a New Levels Adjustment Layer icon (top row, second icon) and clip the layer into the sleeping girl layer by choosing Layer>Create Clipping Mask. In the Properties panel, we use all three Input Levels sliders to match the comforter’s contrast to that of the mountains, and ignore what happens to the girl.



To restore the girl to her former contrast, we simply press the Option (PC: Alt) key and click-and-drag the topmost black-and-white layer’s mask onto of the Levels layer’s mask. In the alert dialog, click Yes.



Step Six: Blend the Images


Here’s where the fun really begins. Let’s blend the two layers together using a mask. To do this, we’ll activate the sleeping girl layer and click the Add Layer Mask icon (circle in a square) at the base of the Layers panel. Using a large, soft-edged, black brush at 100% Opacity and Flow, we gradually paint away the seam that separates the two images. Use a smaller brush to refine the transition. If you need to restore an overpainted area, press X to change your brush to white and paint over the area to restore it. Press X to switch back to a black brush.



Step Seven: Trim the Canvas


To remove any excess canvas, choose Image>Trim. In the Trim dialog, select Transparent Pixels, check all four Trim Away boxes, then click OK.



Here’s the completed composite. Have fun coming up with your own simple, yet thought-provoking creations!



Mark S. Johnson Photography

msjphotography.com








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Planes Logo




Planet Photoshop





Planes Logo



I love Disney animation movies, and I almost always love the logos that are created to support these feature films. They’re clever and creative and they always make me want to try and re-create them using Photoshop. The Disney animation movie Planes is no different. Even though the logo uses basic design elements, it has a very “Air Force” look and feel while still maintaining a light, fun factor.


STEP ONE: Open the Wings_logo_paths.psd. Create a new layer (Layer 1) by clicking on the Create a New Layer icon at the bottom of the Layers panel. Now, press D to set the Foreground color to black and the Background color to white. Command-click (PC: Ctrl-click) on the thumbnail for Path 1 in the Paths panel (Windows>Paths) to make it a selection. Press Option-Delete (PC: Alt-Backspace) to fill the selection with black. Press Command-D (PC: Ctrl-D) to deselect. Click on the Foreground color swatch, choose red as the color (R:252, G:14, B:23), and click OK. Create a new layer (Layer 2). Command-click (PC: Ctrl-click) on Path 2 in the Paths panel to make it a selection. Press Option-Delete (PC: Alt-Backspace) to fill the selection with red. Deselect.



[ Download the file used in this tutorial by clicking here. * All files are for personal use only.]


STEP TWO: Choose the Single Column Marquee tool (under the Rectangular Marquee tool [M]) and click once to make a selection on the left side of the wing. Hold the Shift key to add to the selection and make a selection on the right side of the wing. Press Command-L (PC: Ctrl-L) to bring up the Levels dialog. Move the Highlight Output Levels slider (on the lower right) to 183, and click OK. Deselect.





STEP THREE: Click on the Add a Layer Style icon (ƒx) at the bottom of the Layers panel and choose Bevel & Emboss. Enter 200% for Depth and 75 px for Size. Uncheck Use Global Light and enter 90° for Angle and 60° for Altitude. Choose Overlay as the Highlight Mode, raise the Highlight Mode Opacity to 100%, and lower the Shadow Mode Opacity to 0%. Now, choose Gradient Overlay from the Styles list on the left side of the Layer Style dialog. Choose Multiply as the Blend Mode, enter 50% for Opacity, check the Reverse box, choose Reflected as the Style, and enter 0° for Angle and 120% for Scale. Click OK to apply the layer styles.







STEP FOUR: Add a new layer (Layer 3). Choose the Elliptical Marquee tool (under the Rectangular Marquee tool [M]). While holding the Shift key (to constrain the selection), click-and-drag a small circular selection on the left side of the wing just to the left of the dark vertical line we created in Step Two. Fill the selection with the red Foreground color. Click the Add a Layer Style icon and choose Drop Shadow. Simply click OK to apply the default settings. Now, while pressing Shift-Option-Command (PC: Shift-Alt-Ctrl), click-and-drag the selection down to duplicate the rivet. Repeat until you’ve created rivets on both sides of the dark vertical line (release the Shift key to copy your first rivet to the right side of the dark vertical line). Create rivets on the right side of the wing, as well.







STEP FIVE: Choose a light blue for the Foreground Color (R:112, G:166, B:204), and add a new layer (Layer 4). Command-click (PC: Ctrl-click) on Path 3 in the Paths panel and fill the selection with the light blue. Click on the Add a Layer Style icon and choose Bevel & Emboss. Enter 100% for Depth and 7 px for Size. Uncheck Use Global Light and enter –84° for Angle and 42° for Altitude. Click on the down-facing arrow next to the Gloss Contour thumbnail and choose Ring. Enter 100% for the Highlight Mode Opacity and click OK.











STEP SIX: Choose an even lighter blue for the Foreground color (R:168, G:215, B:243), and add a new layer (Layer 5). Command-click (PC: Ctrl-click) on Path 4 and fill the selection with the blue. Click on the Add a Layer Style icon and choose Bevel & Emboss. Set the Technique to Chisel Hard, and enter 100% for Depth and 8 px for Size. Uncheck Use Global Light and enter 90° for Angle and 25° for Altitude. Click on the down-facing arrow next to the Gloss Contour thumbnail and choose Ring – Double. Enter 100% for the Highlight Mode Opacity and 60% for the Shadow Mode Opacity. Choose Contour from the Styles list under Bevel & Emboss. Set the Contour to Half Round, but don’t click OK yet.







STEP SEVEN: Choose Gradient Overlay from the Styles list. Click on the Gradient thumbnail to open the Gradient Editor, choose the Chrome preset, and click OK. Lower the Opacity to 45%, check the Reverse box, choose Reflected as the Style, and enter 88% for Scale.







STEP EIGHT: Now, choose Outer Glow from the Styles list. Choose Multiply as the Blend Mode, and lower the Opacity to 65%. Click on the yellow color swatch, choose black as the color, and click OK. Enter 15 px for Size and click OK to apply the layer styles.









STEP NINE: Choose the Gradient tool (G) from the Toolbox. Click on the Gradient thumbnail in the Options Bar, choose the Chrome preset, and click OK. Add a new layer (Layer 6). Command-click (PC: Ctrl-click) on Path 5. Hold the Shift key, and click-and-drag a linear gradient from the top toward the bottom of the selection. Click on the Add a Layer Style icon and choose Bevel & Emboss. Set the Technique to Chisel Hard, and enter 100% for Depth and 8 px for Size. Uncheck Use Global Light and enter –90° for Angle and 16° for Altitude. Click on the down-facing arrow next to the Gloss Contour thumbnail and choose Cone – Inverted. Click on the Shadow Mode color swatch, choose a light-brown color (R:127, G:72, B:35), and click OK to close the Color Picker. Choose Contour from the Styles list under Bevel & Emboss. Choose Cove – Deep for the Contour, but don’t apply the style yet.











STEP TEN: Choose Satin from the Styles list. Click on the down-facing arrow next to the Contour thumbnail and choose Ring – Double. Choose Outer Glow from the Styles list. Choose Multiply as the Blend Mode and enter 40% for Opacity. Click on the color swatch, choose black, and click OK. Enter 8 px for Size. Choose Drop Shadow from the Styles list. Lower the Opacity to 50%; uncheck Use Global Light; and enter 90° for Angle, 7 px for Distance, and 8 px for Size. Click OK to apply the layer styles.









STEP ELEVEN: Change the Foreground color to a darker blue (R:104, G:135, B:177). Choose the Gradient tool, and click on the Gradient thumbnail in the Options Bar. Choose the Foreground to Background preset, and click OK. Add a new layer (Layer 7). Command-click (PC: Ctrl-click) on Path 6 in the Paths panel. Hold the Shift key, and click-and-drag a gradient from the center toward the top of the selection. Click on the Add a Layer Style icon and choose Bevel & Emboss. Choose Smooth as the Technique and enter 150 for both Depth and Size. Choose Inner Shadow from the Styles list. Choose Overlay as the Blend Mode, click on the color swatch, choose white as the color, and click OK. Uncheck Use Global Light and enter –90° for Angle. Don’t click OK yet.







STEP TWELVE: Choose Pattern Overlay from the Styles list. Choose Overlay as the Blend Mode and lower the Opacity to 60%. Click on the Pattern thumbnail, click on the gear icon at the top right of the Pattern Picker, and select Texture Fill at the bottom of the menu. Click OK to load this set of patterns, and choose Bark. Enter 15% for Scale. Choose Outer Glow from the Styles list, and change the Blend Mode to Multiply. Click on the color swatch, choose a blue color (R:104, G:131, B:163), and click OK. Click OK to apply the layer styles. Deselect.









STEP THIRTEEN: Add another new layer (Layer 8). Change the layer blend mode to Overlay in the Layers panel. Choose the Brush tool (B). Using a small, soft-edged brush set to white, paint some highlight areas over the chrome edges of the wing and sides of the letters (see example). We’ve added some text and a small star to complete the effect.




This article is courtesy of Photoshop User magazine, the official publication of KelbyOne, which provides quality online education for creative people. For more information, visit KelbyOne.com.








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